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Pitch

Play the role of a very observant servant in a manor, uncovering the secrets of the inhabitants of the estate one by one in order to use them to raise your social position in this environment.

Use your analytical and deductive skills to draw the right conclusions and be able to use this information to your advantage.

Informations

Key Points

Genre : Adventure - Investigation

Engine : Unity 3D

Platform : PC

Time of development : 3 Months

(Mar. 2024 to Jun 2024)

watch the gameplay

Level design

My main job as a level designer was to ensure that the player explored as many places as possible through narration and the search for information.

  • Pacing of information dissemination.

  • Path pacing to push the player to explore.

narration

My main job as a narrative designer was to write a storyline and then find ways to tell it other than through simple dialogue.

  • Establish a storyline over a few minutes.

  • Tell through environmental storytelling.

Game Design

My main job as a game designer was to establish a vision and mechanics that responded to it.

  • Establish a fantasy vision.

  • Designer of systems responding to fantasy.

  • Make the tutoriel

  • Test the game.

programming

My main job as a game programmer was to create all the game mechanics and fix various bugs.

  • Make the movement, dialogue system, UI, camera.

  • R&D on outdoor parkour system.

MY work

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