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Pitch

Immerse yourself in this puzzle game and emit lasers that can be blocked, deflected or even divided, all spread over several level layers in order to infect a central server and solve the puzzle.

Use the phone's joystick or gyroscope to direct the different blocks of the game, freeze certain level layers and use your thinking and spatial analysis skills to win the game.

Informations

Key Points

Genre : Puzzle

Engine : Unity 3D

Platform : Mobile

Time of development : 4 months (Seb. 2023 to Jan 2024)

watch the gameplay

QA

My contribution as a QA tester was to organize the necessary playtest sessions to provide avenues for improvement to the team.

  • Test the game.

  • Organize playtest sessions.

  • Set up a structure to take playtest feedback.

  • Communicate feedback to the team.

  • Find references to use to improve the game.

Game Design / Documentation

My main contribution as Game Designer was to document certain features and examples of the game.

  • Design the player's actions with the team.

  • Make Diagram examples of play.

  • Create GD documents (game identity sheet).

  • Creation of game concept documents.

  • Establish a narrative structure.

MY work

Game Designer

Carrant Luc

Djaoui Yazid
Ferreira de Almeida Enzo

Pawelski Maxime
Reulos-Carrère Camille

Zenaidi Yannis

Game programmer

Pavot Audran 

Rousselle Valentin

MY team

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