

Pitch
Immerse yourself in this puzzle game and emit lasers that can be blocked, deflected or even divided, all spread over several level layers in order to infect a central server and solve the puzzle.
Use the phone's joystick or gyroscope to direct the different blocks of the game, freeze certain level layers and use your thinking and spatial analysis skills to win the game.
Informations
Key Points
Genre : Puzzle
Engine : Unity 3D
Platform : Mobile
Time of development : 4 months (Seb. 2023 to Jan 2024)
watch the gameplay




QA
My contribution as a QA tester was to organize the necessary playtest sessions to provide avenues for improvement to the team.
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Test the game.
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Organize playtest sessions.
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Set up a structure to take playtest feedback.
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Communicate feedback to the team.
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Find references to use to improve the game.
Game Design / Documentation
My main contribution as Game Designer was to document certain features and examples of the game.
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Design the player's actions with the team.
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Make Diagram examples of play.
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Create GD documents (game identity sheet).
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Creation of game concept documents.
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Establish a narrative structure.




MY work
Game Designer
Carrant Luc
Djaoui Yazid
Ferreira de Almeida Enzo
Pawelski Maxime
Reulos-Carrère Camille
Zenaidi Yannis
Game programmer
Pavot Audran
Rousselle Valentin
MY team